Things to play with
4 pages from this guide, each one a chapter you can push around. They run entirely in the page.
- 1Move the moneyThe workshop's plans, and the best one. The sliders change what a table and a chair sell for.
- 3Find a ceiling by handSet a price on each of the three resources. The page checks whether your prices cover both products, and if they do, works out the ceiling they prove.
- 6Change the shelvesThe same workshop, with the stock levels under your control. Watch which rules become binding and which prices switch on.
- 8Watch a price dieThe value of the workshop as one resource's stock changes, traced out in full. The marker is where the workshop currently is.